Monday, 25 January 2010

Lesson one part two become a tester




Game Testing: Demon souls

Demon souls is an hack n slash RPG with old school difficulty that was present in Ghosts 'n Goblins which seems absent with this generation of games. The players soul is locked inside the nexus which lies deep under the old kingdom. The goal for Demon souls is to kill three demons in each of the five different worlds this is to gain access to the king who has lost his mind and turned his back on his people. The five different worlds include Boletarian Palace, Stonefang Tunnel, Tower Of Latri, Shrine Of Storms and Valley Of Defilement.

Each world offers different types of enemies with their own sets of strengths and weaknesses so its normal to walk into one of the worlds and die from the first enemy. Game play is non-linear from the get go all five worlds are open to the player you can choose which one you want to play first. There are many challenges that players have to overcome such as building up fire, plague and poison resistance to lower the already high damage the enemies do. When stuck at a certain point of the it is recommend to enter one of the other worlds and collect better armour and weapon and revisit where ever you was stuck before.

The games currency is souls when you die ALL of the souls you have are dropped in a blood stain, if you make it back to your blood stain you can get all of your souls back. If you die again before you recover a blood stain all souls in that stain are lost. The problem with this is that these souls are needed to level up and buy goods and repair gear. For that reason the player needs to come up with tactics and strategy examples are do you spend the souls or do you revisit an area you are sure with collecting more souls and coming back and levelling one of the stats then going into a new world with little to no souls on the character so if you die then you wont lose much.

Demon Souls offers a very different type of online modes which I think lacks in many games in this genre. Players can invite others for help or invade others and kill them but what's new is that players can leave messages on the floor for others warning them about traps or about strong enemies that lay await. It might be a difficult game but overcoming them is what is so rewarding knowing that you have beaten a boss which a few hours ago would killed you just looking at you. It is important knowing the enemies types of attacks so you can avoid it this is why timing is important in Demon Souls.

What was new was that you could create a knight at the beginning of the game and halfway become a mage nothing was out of the players control. Playing I always had control on who and what I wanted to kill and leave surviving even the npc in the nexus who sold items or even the banker who holds your items.






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