Monday, 15 February 2010

Formal elements of our interactive book (Abstract Conceptualisation)

Now that we had a clear idea what our game was and who it was for this lesson we spent finalising the objectives, procedures and rules in order for it to be a proper functioning game. At this point we were much clearer how our game was going to work, all that was needed now is what each page is going to contain story wise.


Objectives, procedures and rules

What is the conflicts in my game?


Dead ends = when the player has taken the wrong path.
figuring who is the real criminal out of the six suspects.

what are the rules and procedures?

Player can not go back/backtrack, must start over
find the missing artwork
player must choose one of the either pages to carry on, this applies to all pages.

what actions do the players take and when?

players choose what page to move to each page will have 2 options in a total of 20 pages.
There will be image and written clues.

are there turns? how do they work?

no there are no turns since only one person can read it at once or be read to.

how many players can play?

one

how long does a game take to resolve?

depends on the readers skill level there is no time limit the player must choose wisely on what to do next.

what is the working title

detective Dan.

who is the target audience?

6-8 year old.

what platform will this game run on?

interactive story telling book.

what restrictions or opportunities does that environment have?

TBC

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